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Book Structure


About

This page describes the structure of the book for contributors.

Blog

Project blog. Announcements of new versions, reports on work completed, and other news not included in the main documentation are published here.

Docs

Main body of documentation. All key manuals, reference materials, and tutorials are stored here.

Glossary

Glossary of terms. Contains definitions of specialized terms, abbreviations, and concepts used in the project to ensure consistent terminology.

Tutorials

Step-by-step lessons and guides for beginners. Focused on practical skills: “how to create something from scratch” or “how to achieve a specific result.”

References

Reference materials. Detailed, structured description of systems, file formats, commands, and their parameters.

Modding Tools

Documentation for modding software. Description of the interface, functionality, instructions for installing and using tools that help create mods.

Resources

Useful resources. A collection of links to external tools and libraries.

Engine API

Documentation for the game engine API. Description of low-level functions, classes, and structures.

Scripting API

Scripting API documentation. Description of high-level functions, events, and methods available for writing scripts and modifying game logic.

For Contributors

An important section for anyone who wants to help with the project. It contains guidelines on code and text style, the editing process, and building documentation locally.