Skip to main content

Book Structure


About​

This page describes the structure of the book for contributors.

Blog​

Project blog. Announcements of new versions, reports on work completed, and other news not included in the main documentation are published here.

Docs​

Main body of documentation. All key manuals, reference materials, and tutorials are stored here.

Glossary​

Glossary of terms. Contains definitions of specialized terms, abbreviations, and concepts used in the project to ensure consistent terminology.

Tutorials​

Step-by-step lessons and guides for beginners. Focused on practical skills: “how to create something from scratch” or “how to achieve a specific result.”

References​

Reference materials. Detailed, structured description of systems, file formats, commands, and their parameters.

Modding Tools​

Documentation for modding software. Description of the interface, functionality, instructions for installing and using tools that help create mods.

Resources​

Useful resources. A collection of links to external tools and libraries.

Engine API​

Documentation for the game engine API. Description of low-level functions, classes, and structures.

Scripting API​

Scripting API documentation. Description of high-level functions, events, and methods available for writing scripts and modifying game logic.

For Contributors​

An important section for anyone who wants to help with the project. It contains guidelines on code and text style, the editing process, and building documentation locally.