Modified Omf Editor by ValeroK
Info
| Program Developer | |
| Described Version | 1.2 |
| Discussion Forum | |
| Source Code | GitHub |
| Documentation | DeepWiki |
About
Modified tool for working with *.omf format.

Features
- Merge multiple *.omf files
- Clone, delete, save selected animations
- Working with motion marks
- Working with flags
- Ability to save in *.skls, *.skl
- Fix Gunslinger mod animations
- Displaying of bone parts animation, possibility to convert into *.ltx format for import into SDK
- A lot of bug fixes and crashes from the original version.
- Changing of name of bones
- Viewing Bone Parts
Functionality
Hotkeys
- F4 - Open file
- F5 or Ctrl+S - Save file
- F6 - Save as
- Delete - Deletes selected animations
Buttons
-
File Button
| Button | Description |
|---|---|
| Load | Loads the selected *.omf |
| Save | Save *.omf |
| Save As | Save as *.omf or *.skls or *.skl |
| Exit | Exits the program |
-
Tools Button
| Button | Description |
|---|---|
| Merge With | Merge the file with another *.omf |
| Add Anims From | Add animations from other *.omf (need to know the name of the animation to be added) |
| Try Repair | Trying to fix an animation file (for example, the animation from Gunslinger Mod) |
| Swap Anim Marks | Open the *.omf file, make it the main file and transfer all the motion marks from the old file to the new one in the animation with the same names |
| Rename Bones | Allows you to change the name of the bones |
| Show Bone Parts | Ability to view Bone Parts |
-
Help Button
| Button | Description |
|---|---|
| Open Source Code | It will take you to the source code site |
Animation options
-
Animation parameters
| Parameters | Description | Note |
|---|---|---|
| Motion Name | Animation name | - |
| Speed | Animation speed | - |
| Power | The power of animation | *.anm only |
| Accrue | Blend In | - |
| Falloff | Blend Out | - |
| Length | Animation length | - |
-
SDK Flags
| Parameters | Description | Note |
|---|---|---|
| Stop at End | Animation will stop after playback | For HUD and NPC's |
| No Mix | Does not mix animations | NPC only |
| Sync Part | Used to synchronize body parts (Bone Parts) in different animations. For example, when walking, the NPC will simultaneously play different animations of legs, body and head | NPC only |
| Use Foot Steps | Needed to activate IK legs | NPC only |
| Move XForm | ? | ? |
| Idle | Idle animation | NPC only |
| Use Weapon Bone | ? | ? |
| Has Motion Marks | Adds the ability to use Motion Marks | For HUD and NPC's |
-
Motion Time Format
| Format | Description |
|---|---|
| Keys | Keys Motion Time Format |
| Seconds | Seconds Motion Time Format |
-
Motion Marks
Program parameters
| Parameter | Description |
|---|---|
| Real Time Lenght | Multiplies all visual timers by animation speed |
| Ask for Overwrite | When merging animations will ask to overwrite each animation |

