Header (audio file name) | When clicked, it opens the media player installed on your computer and plays only the original *.ogg sound (without affecting the settings) | - |
Sound File Info | Displays some detailed information about the sound itself. These characteristics are shown for information and cannot be changed | - |
Game Sound Type | Determines how the sound will be perceived by NPCs and mutants in the game | undefined. anomaly_idle. item_dropping. item_hiding. item_pickup. item_taking. item_using. NPC_attacking. NPC_dying. NPC_eating. NPC_injuring. NPC_step. NPC_talking. object_breaking. object_colliding object_exploding. weapon_bullet_hit. weapon_empty_click. weapon_recharging. weapon_shooting. world_ambient |
Base Sound Volume | Default sound volume in the game at the sound source location | Range is 0.0 - 2.0 |
Minimum Distance | indicates the distance in meters from the sound source at which it can still be heard at 100% volume | |
Maximum Distance | Distance in meters from the sound source at which you can no longer hear the sound | |
Maximum AI Distance | Distance from the sound source (in meters) at which NPCs can no longer hear the sound | |