Weapon HUD
Formula
animation parameter name = animation name (hands), animation name (weapon), playback speed
Weapon Modes
Weapon has two modes:
- Normal Mode - Standard bullet firing
- Underbarrel Grenade Launcher Mode - Mode with active Underbarrel Grenade Launcher (grenade firing)
Each of these states has unique configuration parameters (animations, HUD position, sounds, etc.).
Idle animations
| Parameter Name | Engine Class | Parameter Description |
|---|---|---|
| anm_idle | Idle animation | |
| anm_idle_empty | Idle animation with empty magazine | |
| anm_idle_g | Idle animation with underbarrel grenade launcher | |
| anm_idle_empty_g | Idle animation with empty underbarrel grenade launcher | |
| anm_idle_w_gl | Idle animation with active underbarrel grenade launcher | |
| anm_idle_empty_w_gl | Idle animation with empty active underbarrel grenade launcher | |
| anm_idle_aim_0 | WP_BM16 | Aiming idle animation with 0 bullets |
| anm_idle_aim_1 | WP_BM16 | Aiming idle animation with 1 bullets |
| anm_idle_aim_2 | WP_BM16 | Aiming idle animation with 2 bullets |
| anm_idle_aim | Aiming idle animation | |
| anm_idle_aim_empty | Aiming idle animation with empty magazine | |
| anm_idle_g_aim | Aiming idle animation with underbarrel grenade launcher | |
| anm_idle_empty_g_aim | Aiming idle animation with empty underbarrel grenade launcher | |
| anm_idle_w_gl_aim | Aiming idle animation with active underbarrel grenade launcher | |
| anm_idle_empty_w_gl_aim | Aiming idle animation with empty active underbarrel grenade launcher |
Motion animations
| Parameter Name | Engine Class | Parameter Description |
|---|---|---|
| anm_show_0 | WP_BM16 | Show animation with 0 bullets |
| anm_show_1 | WP_BM16 | Show animation with 1 bullets |
| anm_show_2 | WP_BM16 | Show animation with 2 bullets |
| anm_show | Show animation | |
| anm_show_empty | Show animation with empty magazine | |
| anm_show_g | Show animation with underbarrel grenade launcher | |
| anm_show_empty_g | Show animation with empty underbarrel grenade launcher | |
| anm_show_w_gl | Show animation with active underbarrel grenade launcher | |
| anm_show_empty_w_gl | Show animation with empty active underbarrel grenade launcher | |
| anm_idle_moving | Moving animation | |
| anm_idle_moving_empty | Moving animation with empty magazine | |
| anm_idle_aim_moving | Aiming moving animation | |
| anm_idle_moving_0 | WP_BM16 | Moving animation with 0 bullets |
| anm_idle_moving_1 | WP_BM16 | Moving animation with 1 bullets |
| anm_idle_moving_2 | WP_BM16 | Moving animation with 2 bullets |
| anm_idle_moving_g | Moving animation with underbarrel grenade launcher | |
| anm_idle_moving_empty_g | Moving animation with empty underbarrel grenade launcher | |
| anm_idle_moving_g_aim | Aiming moving animation with underbarrel grenade launcher | |
| anm_idle_moving_w_gl | Moving animation with active underbarrel grenade launcher | |
| anm_idle_moving_empty_w_gl | Moving animation with active empty underbarrel grenade launcher | |
| anm_idle_moving_w_gl_aim | Aiming moving animation with active underbarrel grenade launcher | |
| anm_idle_moving_crouch | Crouch moving animation | |
| anm_idle_moving_crouch_empty | Crouch moving animation with empty magazine | |
| anm_idle_aim_moving_crouch | Aiming crouch moving animation | |
| anm_idle_moving_crouch_empty_g | Crouch moving animation with empty underbarrel grenade launcher | |
| anm_idle_moving_crouch_empty_w_gl | Crouch moving animation with active empty underbarrel grenade launcher | |
| anm_idle_moving_crouch_g_aim | Aiming crouch moving animation with underbarrel grenade launcher | |
| anm_idle_moving_crouch_w_gl_aim | Aiming crouch moving animation with active underbarrel grenade launcher | |
| anm_idle_sprint_0 | WP_BM16 | Sprint moving animation with 0 bullets |
| anm_idle_sprint_1 | WP_BM16 | Sprint moving animation with 1 bullets |
| anm_idle_sprint_2 | WP_BM16 | Sprint moving animation with 2 bullets |
| anm_idle_sprint | Sprint moving animation | |
| anm_idle_sprint_empty | Sprint moving animation with empty magazine | |
| anm_idle_sprint_g | Sprint moving animation with underbarrel grenade launcher | |
| anm_idle_sprint_empty_g | Sprint moving animation with empty underbarrel grenade launcher | |
| anm_idle_sprint_w_gl | Sprint moving animation with active underbarrel grenade launcher | |
| anm_idle_sprint_empty_w_gl | Sprint moving animation with active empty underbarrel grenade launcher | |
| anm_bore_0 | WP_BM16 | Boredom animation with 0 bullets |
| anm_bore_1 | WP_BM16 | Boredom animation with 1 bullets |
| anm_bore_2 | WP_BM16 | Boredom animation with 2 bullets |
| anm_bore | Boredom animation | |
| anm_bore_empty | Boredom animation with empty magazine | |
| anm_bore_g | Boredom animation with underbarrel grenade launcher | |
| anm_bore_empty_g | Boredom animation with empty underbarrel grenade launcher | |
| anm_bore_w_gl | Boredom animation with active underbarrel grenade launcher | |
| anm_bore_empty_w_gl | Boredom animation with active empty underbarrel grenade launcher | |
| anm_hide_0 | WP_BM16 | Hiding animation with 0 bullets |
| anm_hide_1 | WP_BM16 | Hiding animation with 1 bullets |
| anm_hide_2 | WP_BM16 | Hiding animation with 2 bullets |
| anm_hide | Hiding animation | |
| anm_hide_empty | Hiding animation with empty magazine | |
| anm_hide_g | Hiding animation with underbarrel grenade launcher | |
| anm_hide_empty_g | Hiding animation with empty underbarrel grenade launcher | |
| anm_hide_w_gl | Hiding animation with active underbarrel grenade launcher | |
| anm_hide_empty_w_gl | Hiding animation with active empty underbarrel grenade launcher |
Weapon animations
| Parameter Name | Engine Class | Parameter Description |
|---|---|---|
| anm_open | WP_RG6 WP_ASHTG | |
| anm_add_cartridge | WP_RG6 | |
| anm_close | WP_RG6 | |
| anm_close_empty | WP_RG6 | |
| anm_reload_1 | WP_BM16 CWeaponRevolver | Reload animation with 1 bullets |
| anm_reload_2 | WP_BM16 CWeaponRevolver | Reload animation with 2 bullets |
| anm_reload_3 | CWeaponRevolver | Reload animation with 3 bullets |
| anm_reload_4 | CWeaponRevolver | Reload animation with 4 bullets |
| anm_reload_5 | CWeaponRevolver | Reload animation with 5 bullets |
| anm_reload | Partial reload animation | |
| anm_reload_empty | Full reload animation | |
| anm_reload_g | Underbarrel grenade launcher reload animation | |
| anm_reload_w_gl | Partial reload animation with attached underbarrel grenade launcher | |
| anm_reload_empty_w_gl | Full reload animation with attached underbarrel grenade launcher | |
| anm_reload_misfire | Jam clearing animation | |
| anm_reload_misfire_w_gl | Jam clearing animation with attached underbarrel grenade | |
| anm_attack | Primary melee attack animation | |
| anm_attack2 | Secondary melee attack animation | |
| anm_shots | Standard firing animation | |
| anm_shot_l | Last shot animation | |
| anm_shot_g_l | Last shot animation with attached underbarrel grenade launcher | |
| anm_shots_g | Underbarrel grenade launcher firing animation | |
| anm_shots_w_gl | Standard firing animation with attached underbarrel grenade launcher | |
| anm_shot_w_gl_l | Last shot animation with active underbarrel grenade launcher mode | |
| anm_shot_1 | WP_BM16 | Shot animation with 1 bullets |
| anm_shot_2 | WP_BM16 | Shot animation with 2 bullets |
| anm_switch_mode | Firemode switch animation | |
| anm_switch_mode_empty | Firemode switch animation with empty magazine | |
| anm_switch | Switching animation from normal mode to underbarrel grenade launcher mode | |
| anm_switch_empty | Switching animation from normal mode with empty magazine to underbarrel grenade launcher mode | |
| anm_switch_g | Switching animation from underbarrel grenade launcher mode to normal mode | |
| anm_switch_g_empty | Switching animation from underbarrel grenade launcher mode to normal mode with empty magazine |