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Physics


Release build

CommandCommand descriptionCommand's argument
g_dead_body_collisionEnables dead body collisionfull actor_only off
ph_gravityGravity0.000 - 1000.000
ph_frequencyThe more, the better the collision calculations50.0000 - 200.0000
ph_iterationsNumber of iterations to calculate the dynamics15 - 50

Debug build

CommandCommand descriptionCommand's argument
dbg_draw_ph_contacts
dbg_draw_ph_enabled_aabbs
dbg_draw_ph_intersected_tries
dbg_draw_ph_saved_tries
dbg_draw_ph_tri_trace
dbg_draw_ph_positive_tries
dbg_draw_ph_negative_tries
dbg_draw_ph_tri_test_aabb
dbg_draw_ph_tries_changes_sign
dbg_draw_ph_tri_point
dbg_draw_ph_explosion_position
dbg_draw_ph_statistics
dbg_draw_ph_mass_centres
dbg_draw_ph_death_boxes
dbg_draw_ph_hit_app_pos
dbg_draw_ph_cashed_tries_stats
dbg_draw_ph_car_dynamics
dbg_draw_ph_car_plots
dbg_draw_ph_zbuffer_disable
dbg_draw_ph_explosions
dbg_draw_ph_hit_anims
dbg_draw_ph_ik_limits
dbg_draw_ph_ik_predict
dbg_draw_ph_ik_collision
dbg_draw_ph_ik_shift_object
dbg_draw_ph_ik_blending
dbg_draw_ph_ray_motions
dbg_ph_ladder
dbg_ph_obj_collision_damage
dbg_ph_ai_always_phmove
dbg_ph_ik
dbg_ph_ik_off
dbg_ph_ik_limits
dbg_ph_character_control
dbg_ph_vel_collid_damage_to_display
dbg_ph_actor_restriction
dbg_track_obj
dbg_ph_cashed_clear
dbg_draw_car_plots_all_trans
dbg_draw_ph_ik_goal
dbg_draw_character_physics
dbg_draw_bullet_hit
dbg_draw_fb_crosshair
dbg_dump_physics_step