dbg_draw_ph_contacts | | |
dbg_draw_ph_enabled_aabbs | | |
dbg_draw_ph_intersected_tries | | |
dbg_draw_ph_saved_tries | | |
dbg_draw_ph_tri_trace | | |
dbg_draw_ph_positive_tries | | |
dbg_draw_ph_negative_tries | | |
dbg_draw_ph_tri_test_aabb | | |
dbg_draw_ph_tries_changes_sign | | |
dbg_draw_ph_tri_point | | |
dbg_draw_ph_explosion_position | | |
dbg_draw_ph_statistics | | |
dbg_draw_ph_mass_centres | | |
dbg_draw_ph_death_boxes | | |
dbg_draw_ph_hit_app_pos | | |
dbg_draw_ph_cashed_tries_stats | | |
dbg_draw_ph_car_dynamics | | |
dbg_draw_ph_car_plots | | |
dbg_draw_ph_zbuffer_disable | | |
dbg_draw_ph_explosions | | |
dbg_draw_ph_hit_anims | | |
dbg_draw_ph_ik_limits | | |
dbg_draw_ph_ik_predict | | |
dbg_draw_ph_ik_collision | | |
dbg_draw_ph_ik_shift_object | | |
dbg_draw_ph_ik_blending | | |
dbg_draw_ph_ray_motions | | |
dbg_ph_ladder | | |
dbg_ph_obj_collision_damage | | |
dbg_ph_ai_always_phmove | | |
dbg_ph_ik | | |
dbg_ph_ik_off | | |
dbg_ph_ik_limits | | |
dbg_ph_character_control | | |
dbg_ph_vel_collid_damage_to_display | | |
dbg_ph_actor_restriction | | |
dbg_track_obj | | |
dbg_ph_cashed_clear | | |
dbg_draw_car_plots_all_trans | | |
dbg_draw_ph_ik_goal | | |
dbg_draw_character_physics | | |
dbg_draw_bullet_hit | | |
dbg_draw_fb_crosshair | | |
dbg_dump_physics_step | | |