level
About
Contains all the essentials. This contains light sources, object descriptions, names of their corresponding textures and shaders, portals, and sectors.
Technical information
- Format version: 14
 - Stores visual geometry in *.ogf format. Limitations and features are similar to *.ogf files without skeleton.
 - One mesh can store only one material.
 - The format stores visual geometry, collision geometry, sectors, portals, dynamic light sources, glow objects.
 
General structure - file blocks
| Block code | |
|---|---|
| Map compiler version | 1 | 
| Description of portals | 4 | 
| Light sources | 6 | 
| Coronas of light sources | 7 | 
| Objects | 3 | 
| Textures | 2 | 
| Sectors | 8 | 
Map compiler version (the block is the same for all maps)
| Value | Size | |
|---|---|---|
| Block code | 1 | Word(2) | 
| Data compression (0 - no, 32768 - yes) | 0 | Word(2) | 
| Block size (bytes) | 4 | DWord(4) | 
| Version number (the same for all) | 13 | DWord(4) | 
Description of portals (the block for all maps is the same and contains no data)
| Value | Size | |
|---|---|---|
| Block code | 4 | Word(2) | 
| Data compression (0 - no, 32768 - yes) | 0 | Word(2) | 
| Block size (bytes) | 0 | DWord(4) | 
Light Sources
| Value | Size | |
|---|---|---|
| Block code | 6 | Word(2) | 
| Data compression (0 - no, 32768 - yes) | 0 | Word(2) | 
| Block size (bytes) | - | DWord(4) | 
| Light Source | - | (108*х) | 
Light Source
| Offset | Size | |
|---|---|---|
| Type of light source (only 1 or 2 were encountered) | 0 | DWord(4) | 
| (only 1 or 3 were encountered) | 4 | DWord(4) | 
| Color Red | 8 | Single(4) | 
| Color Green | 12 | Single(4) | 
| Color Blue | 16 | Single(4) | 
| 20 | DWord(4) | |
| 24 | DWord(4) | |
| 28 | DWord(4) | |
| 32 | DWord(4) | |
| 36 | DWord(4) | |
| 40 | DWord(4) | |
| 44 | DWord(4) | |
| 48 | DWord(4) | |
| 52 | DWord(4) | |
| Coordinate X | 56 | Single(4) | 
| Coordinate Z | 60 | Single(4) | 
| Coordinate Y | 64 | Single(4) | 
| Angle of rotation by X | 68 | Single(4) | 
| Angle of rotation by Z | 72 | Single(4) | 
| Angle of rotation by Y | 76 | Single(4) | 
| 80 | DWord(4) | |
| 84 | DWord(4) | |
| 88 | Single(4) | |
| 92 | Single(4) | |
| 96 | Single(4) | |
| 100 | DWord(4) | |
| 104 | Single(4) | 
Coronas of light sources
| Value | Size | |
|---|---|---|
| Block code | 7 | Word(2) | 
| Data compression (0 - no, 32768 - yes) | 0 | Word(2) | 
| Block size (bytes) | - | DWord(4) | 
| Corona of the light source | - | (18*х) | 
Corona of the light source
| Value | Size | |
|---|---|---|
| Coordinate X | 0 | Single(4) | 
| Coordinate Z | 4 | Single(4) | 
| Coordinate Y | 8 | Single(4) | 
| ??? | 12 | Single(4) | 
| ??? | 16 | Word(2) | 
Textures
| Value | Size | |
|---|---|---|
| Block code | 2 | Word(2) | 
| Data compression (0 - no, 32768 - yes) | 0 | Word(2) | 
| Block size (bytes) | - | DWord(4) | 
| Number of textures | - | DWord(4) | 
| Textures | - | - | 
Texture
| Value | Size | |
| Shader (with path) | - | String | 
| Separator | "/" | Byte(1) | 
| Texture (with path) | - | String | 
| Beginning of the optional part | ||
| Separator | "," | Byte(1) | 
| Lightmap 1 | - | String | 
| Separator | "," | Byte(1) | 
| Lightmap 2 | - | String | 
| End of the optional part | ||
| The zero symbol is the end of the texture name | #0 | Byte(1) | 
note
Zero texture is specified without the file name and consists only of the symbol #0. So, after the field "number of textures" right after the symbol #0, do not be alarmed :)
Sectors
| Value | Size | |
|---|---|---|
| Block code | 8 | Word(2) | 
| Data compression (0 - no, 32768 - yes) | 32768 | Word(2) | 
| Block size (bytes) | - | DWord(4) | 
| Uncompressed block size (in bytes) | - | DWord(4) | 
| Description of Sectors | - | ???? | 
Programs
Blender X-Ray Addon
Blender X-Ray is an addon for the Blender that is designed to import/export 3D models and animations from S.T.A.L.K.E.R. (X-Ray Engine).
IX-Ray SDK
SDK or Software Development Kit helped the developers of the original trilogy and the modders to develop the game itself.