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*.dds (DirectDraw Surface)


About​

DDS is most often used to store textures and is used in many 3D applications, as well as in modern 3D games. It allows you to store textures both in compressed and uncompressed form.

Technical information​

Format​

  • RGB - Diffuse color
  • A - Alpha (Used for translucent/transparent shaders like glass/grass)

Supported texture compression formats​

  • DXT1
  • ADXT1
  • DXT5
  • 4444 (RGBA4444)
  • 1555 (RGBA1555)
  • 565 (RGB565)
  • RGB
  • RGBA
  • BC7 (DX11)
  • A8
  • L8
  • A8L8

Programs​

Any texture editor