*.dds (DirectDraw Surface)
About
DDS is most often used to store textures and is used in many 3D applications, as well as in modern 3D games. It allows you to store textures both in compressed and uncompressed form.
Technical information
Format
- RGB - Diffuse color
- A - Alpha (Used for translucent/transparent shaders like glass/grass)
Supported texture compression formats
- DXT1
- ADXT1
- DXT5
- 4444 (RGBA4444)
- 1555 (RGBA1555)
- 565 (RGB565)
- RGB
- RGBA
- BC7 (DX11)
- A8
- L8
- A8L8