Compile Shaders List
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This section contains a list and description of the shaders that are available in the shaders_xrlc.xr file. This file contains descriptions of the settings that are used by the Level Compiler.
| Name | Description |
|---|---|
def-ghost-vertex | Semi-transparent Vertex shader without collision, with rendering, UV optimization, shadow casting |
def-ghost | Semi-transparent Ligthmap shader without collision, with rendering, UV optimization, shadow casting |
def-kolizion-lm | Fully transparent Lightmap shader with collision, without rendering, UV optimization, shadow casting |
def-kolizion-vertex | Fully transparent Vertex shader with collision, without rendering, UV optimization, shadow casting |
def-kolizion | |
def-normals | |
def-noshadow-pol | Transparent (70%) Lightmap shader with collision, rendering, UV optimization, without shadow casting |
def-noshadow | Semi-transparent Lightmap shader with collision, rendering, UV optimization, without shadow casting |
def-object-lod-collision | Vertex shader with collision, shadow casting, without rendering, UV optimization |
def-object-lod-visual | Vertex shader without collision, with rendering, UV optimization, shadow casting |
def-object-lod | Vertex shader with collision, rendering, UV optimization, shadow casting |
def-selflight | |
def-translucensy | Transparent (30%) Lightmap shader (density 0.50) with collision, rendering, UV optimization, shadow casting |
def-vertex-ghost-no-shadow | Semi-transparent Vertex shader without collision, shadow casting, with UV optimization, rendering |
def-vertex-ghost | Semi-transparent Vertex shader without collision, with UV optimization, shadow casting, rendering |
def-vertex-invinsible-castshadow | Semi-transparent Vertex shader with collision, UV optimization, without shadow casting, rendering |
def-vertex-no-shadow | Semi-transparent Vertex shader with collision, rendering, UV optimization, without shadow casting |
def-vertex | Semi-transparent Vertex shader with collision, rendering, UV optimization, shadow casting |
default-lm-hq | High quality Lightmap shader (density 2.00) with collision, rendering, UV optimization, shadow casting |
default-lm01-ghost | Lightmap shader (density 0.10) without collision, with rendering, UV optimization, shadow casting |
default-lm01 | Lightmap shader (density 0.10) with collision, rendering, UV optimization, shadow casting |
default-lm03-ghost | Lightmap shader (density 0.30) without collision, with rendering, UV optimization, shadow casting |
default-lm03-smooth | |
default-lm03 | Lightmap shader (density 0.30) with collision, rendering, UV optimization, shadow casting |
default-lm05-ghost | Lightmap shader (density 0.50) without collision, with rendering, UV optimization, shadow casting |
default-lm05 | Lightmap shader (density 0.50) with collision, rendering, UV optimization, shadow casting |
default-smooth | Lightmap shader with collision, rendering, UV optimization, shadow casting |
default | Lightmap shader with collision, rendering, UV optimization, shadow casting |