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X-Ray Engine: Bone


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About​

This page describes the X-Ray Engine: Bone panel. Some parameters from this panel are displayed only for certain joint types (Joint Type parameter)

Location​

Properties window > Bone tab

Parameters​

Exportable​

If on, the bone will be exportable and will be saved when exporting to *.object Anomaly Modding Book and *.ogf Anomaly Modding Book. If off, it will not be used during export. Usually this parameter should be turned off for additional rig bones, for example, for bones of inverse kinematics. This parameter should be turned on for deforming bones or for bones that must be in the skeleton.

Material​

Bone Shape Material

Length​

TODO

Shape Type​

Shape Type

  • None - No Shape
  • Box - Parallelepiped
  • Cylinder - Cylinder
  • Sphere - Sphere
  • Custom - Customizable type which is specified using the identifier in the Shape ID parameter

Shape ID​

Identifier for Custom Shape

No Pickable​

Excludes a bone from collision handling

No Physics​

Excludes physics processing for bone

Remove After Break​

Allows removal of bone after an object has been destroyed

No Fog Collider​

Bone won't interact with a voluminous smoke

Joint Type​

  • None - No joint
  • Rigid - Rigid Joint
  • Cloth - Cloth Joint
  • Joint - Universal Joint
  • Wheel - Wheel Joint
  • Slider - Sliding Joint
  • Custom - Custom type which is specified using the identifier in the Joint ID parameter

Joint ID​

Identifier for Custom joint

Breakable​

Allows bone to be breakable

Force​

Threshold breaking force

Torque​

Threshold fracture torque

Friction​

Shape friction

Spring​

Shape spring

Damping​

Shape damping

Limit X/Y/Z: Min/Max​

Rotation limits for bones with type Joint. These are set using the minimum and maximum rotation angle.

Limit X/Y/Z: Spring/Damping​

Spring and damping for bones with Joint type.

Slide Z: Spring/Damping​

Spring and damping during sliding for Slider type bones.

Rotate Z: Spring/Damping​

Spring and damping during rotation for Slider type bones.

Steer: Min/Max​

Amplitude of rotation of the front wheels of the vehicle while turning the steering wheel. Set the minimum and maximum angle.

Slide Z: Min/Max​

Sliding limits for bones with Slider type. Specified by means of a minimum and maximum value, which is specified in meters.

Rotate Z: Min/Max​

Rotation limits for bones with Slider type. Specified using the minimum and maximum rotation angle.

Mass​

Bone shape mass value in kilograms.

Center of Mass​

Shape center of mass coordinate.

Operators​

Edit Shape​

Turns on the mode of shape editing. After launching the operator, a shape object will be added to the scene and can be transformed. In the Properties window in the Object tab of the X-Ray Engine: Edit Helper panel, operators for working with a shape will be displayed.

Edit Center​

Enables the center of mass editing mode. After you run the operator, a pacifier object will be added to the scene and can be moved. In the Properties window in the Object tab of the X-Ray Engine: Edit Helper panel, operators for working with the center of mass will be displayed


Sources​

Blender X-Ray Addon Wiki on GitHub GitHub