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*.object


About​

These files are intended for the X-Ray SDK to store 3D content in its original, uncompressed, lossless form. They are source files that store information before compilation into other game compressed formats.

Technical information​

The format can store the following basic data (the list is not complete)​

  • Meshes
  • Materials
  • Bones
  • Skeleton animations

Possibilities and limitations of the *.object format​

One *.object file can store:

  • one or more meshes if it has no skeleton and only one meshes if it has a skeleton
  • one or more materials
  • a skeleton can be absent, or it can hold at least one
  • a skeleton can store a minimum of 1, a maximum of 64 bones (for X-Ray SDK 0.4)
  • skeleton animations may not be present, or one or more animations may be stored
  • skeleton animations do not support Scale keys
  • each mesh can have one or more materials
  • each mesh must have one UV map
  • each material can store only one texture

Programs​


Sources​

Blender X-Ray Wiki GitHub