About
Effect of a dynamic weather environment (e.g., rain or lightning)
It works like this: UV descends down the Y coordinates to the texture

- Must have one material
- Does not support smoothing
- Stores only one mesh
- Mesh can have only one UV map
- Number of vertices in mesh must be no more than 65,536
General structure
Structure description
Shader name
Data | Type | Description | Example |
---|
shader name | s | The line that specifies the name of the shader from the shaders.xr file | effects\lightning0x00 |
Texture name
Data | Type | Description | Example |
---|
texture name | s | A string that specifies the path and the name of the texture | fx\fx_rainsplash10x00 |
Flags
Data | Type | Description | Example |
---|
flags | I | These are options. Used in the file level.details | If 0x0, the vegetation swings in the wind (bushes), and if 0x1, it is stationary (leaves) |
Minimum size
Data | Type | Description | Example |
---|
minimum size | f | The minimum size of the model. These values are used in the level.details files | - |
Maximum size
Data | Type | Description | Example |
---|
maximum size | f | Maximum model size. These values are used in the level.details files | - |
Number of vertices
Data | Type | Description | Example |
---|
number of vertices | I | Number of vertices in a mesh | - |
Number of indexes
Data | Type | Description | Example |
---|
number of indexes | I | Number of indexes by which triangles are built | - |
Vertices
The vertices are stored sequentially.
The structure of a single vertex:
Data | Type |
---|
3D coordinate x | f |
3D coordinate y | f |
3D coordinate z | f |
texture coordinate u | f |
texture coordinate v | f |
Restrictions are imposed on the vertices:
- one vertex may have only one texture coordinate. When saving the model in *.dm, a vertex that has two (or more) texture coordinates is converted into two (or more) vertices.
- Their number should not be more than 65536, because their triangle indices are stored in 2 bytes.
Indexes
The indices of the vertices by which triangles are formed.
The indexes are stored sequentially.
The index structure:
Programs editing this file
Sources
Source 1 (Wayback Machine)
Source 2