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Convert And Setup *.ogg


About​

*.ogg Anomaly Modding Book is a special sound format. It needs setup for proper playback in the game world and AI response.

Render via Blender​

Blender has build in render in Vorbis codec.

Open Render -> Render Audio... when in Container select Ogg. In Codec select Vorbis. Mixdown.

Convert via ffmpeg​

Creating using ffmpeg FFmpeg.

Convert WAV to OGG​

bash
ffmpeg -i input.wav -c:a libvorbis -q:a 10 output.ogg

Convert and setup via SDK​

note

The sound file must be in the source *.wav format.

To convert *.wav to *.ogg with SDK setup, you need to drop the file into the rawdata\sounds folder

tip

If there is no sounds folder in rawdata, you can just create a folder.

Open Actor Editor Anomaly Modding Book -> Editors -> Sounds -> Sound Editor Anomaly Modding Book.

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In the window that opens you will see your file, click on it and setup.

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Setup via SAVANT​

note

The sound file must be in the *.ogg format.

Sound Attribute Viewer And Tweaker Anomaly Modding Book - This is a fan program for editing *.ogg.

Download and open SAVANT and select the directory with your sound.

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Now you can setup your file.