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Creating Sound Environment in SDK


TheParaziT
TheParaziT
Anomaly Modding Book maintainer

Need to know

  • How to work in SDK Anomaly Modding Book
  • What is a Sound Environment Object

About

Sound Environment Object is needed to create zones with special sound distribution properties, as the sound engine is not able to do this in real time.

Start

Open Level Editor Anomaly Modding Book.

In the Edit Mode Anomaly Modding Book window, select Sound Env alt text.

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Next, in the Render Anomaly Modding Book window enable the Add mode and click the left mouse button in the same window. The object should be added.

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In the Properties Anomaly Modding Book window, you are left to setup the object.

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