| Scene Object | Scene Object Scene ObjectTechnical Terms An object in the SDK that represents a reference object that uses a model to visualize and interact with the environment. |
| Light | Light sources Light Source ObjectTechnical Terms Light source. |
| Sound Source | Sound sources Sound Source ObjectTechnical Terms Sound source. |
| Sound Env | Sound environments Sound Environment ObjectTechnical Terms Object with environmental sound effects. |
| Glow | Glow objects Glow ObjectTechnical Terms Glow Object. |
| Shape | Shape object |
| Spawn Element | Spawn elements |
| Way Points | Way Points Way PointTechnical Terms A predetermined point on the map that serves as a reference point for NPCs. Waypoints indicate their movement pattern or where they should go. |
| Sector | Sectors SectorTechnical Terms Sector is part of Portal Rendering. An area or section of virtual space that contains objects and geometry for rendering. Sectors help organize the scene, allowing you to control visibility and performance, especially in large worlds. |
| Portal | Portals PortalTechnical Terms A portal between the two sectors. |
| Group | Objects in groups |
| Static Particles | Static particles |
| Detail Objects | Detail objects Detail ObjectTechnical Terms Static object (grass, rocks, debris and other landscape details) with high optimization to display a large number of small objects without significant performance loss. |
| AI Map | AI-Map AI-MapTechnical Terms AI-Map consisting of nodes. |
| Wallmarks | Wallmarks |
| Fog Volumes | Fog volumes Fog Volume ObjectTechnical Terms A object to simulate dynamic volumetric fog, smoke and other gaseous effects. |
| Puddles | Puddles (IX-Ray Engine only feature!) |