Actor Editor
About
The Actor editor is usually needed to customize objects (NPCs, Objects, etc.)
Interface
- File
- Preview Object
- Editor
- Options
- Windows
Button | Description | Note |
---|---|---|
Clear | Clear scene | - |
Load | Load an object into a new scene | - |
Save | Save object | - |
Save as... | Save the object as | *.object |
Open Recent | Open recent | - |
Import... | Imports the model into the scene | - |
Optimize Motions | Goes through all the bones in the animation and optimizes their animation channels (e.g., position, rotation, scale) by removing & nbsp; redundant keyframes | - |
Batch Convert... | Batch file converting [Not Working] | - |
Export | Export the model to formats | *.ogf *.omf *.obj *.dm C++ |
Quit | Exiting the program | - |
Button | Description |
---|---|
Custom... | Custom object preview |
Clear | Clear thumbnail |
Preference | Editors preference |
Option | 1 | Description |
---|---|---|
Image | Image Editor | Open Image Editor |
Synchronize Textures | The function updates textures in the project by checking changes in the file system and synchronizing them | |
Check New Textures | Searches for new textures in the file system and imports them | |
Sounds | Sound Editor | Open Sound Editor |
Synchronize Sounds (Soft) | Searches for new sounds in the file system and imports them. Deletes only those sounds that do not exist in the file system and are not used | |
Synchronize Sounds (Hard) | Searches for new sounds in the file system and imports them. Deletes all sounds missing from the file system without checking if they are used | |
Light Anim Editor | - | Open Light Animation Editor |
Minimap Editor | - | Open Minimap Editor |
Options | 1 | Description | 1 | Description |
---|---|---|---|---|
Render | Quality | Render quality in percent | - | - |
Fill Mode | Fill Mode | Point | Vertex point fill mode | |
Wireframe | Wireframe fill mode | |||
Solid | Solid fill mode | |||
Shader Mode | Shader Mode | Flat | Flat Shading | |
Gouraud | Gouraud Shading | |||
Edged Faces | Enables drawing of edges (wireframe) of a 3D mesh | - | - | |
RenderHW | Enables GPU rendering | - | - | |
Filter Linear | Enables linear texture filtering | - | - | |
Textures | Enables texture display (TODO Not Working) | - | - | |
Draw Safe Rect | - | - | ||
Draw Grid | Draw viewport grid | - | - | - |
Coordinate Axes | None | None | - | - |
Axis | ![]() | - | - | |
Cube | ![]() | - | - | |
Fog | - | - | - | |
Mute Sounds | - | Mute Sounds | - | - |
Real Time | - | Real Time | - | - |
Stats | - | Displaying statistics | - | - |
Preferences | - | Open Preference window | - | - |
Button | Description |
---|---|
Log | Open Log window |
Post Process | Open Postprocess Editor |
Theme | Editor theme |
Top Bar
Icon | Name | Description |
---|---|---|
Undo | Undo the last action | |
Redo | Repeat the last action | |
New | Clear/New Scene | |
Open | Open file | |
Save | Save file | |
Open Gamedata | Open "gamedata" folder | |
Simulate | Activates physics simulation | |
Make Thumbnail | Make thumbnail |