Actor Editor

About
The Actor editor is usually needed to customize objects (NPCs, Objects, etc.)
Interface
- File
- Preview Object
- Editor
- Options
- Windows
| Button | Description | Note |
|---|---|---|
| Clear | Clear scene | - |
| Load | Load an object into a new scene | - |
| Save | Save object | - |
| Save as... | Save the object as | *.object |
| Open Recent | Open recent | - |
| Import... | Imports the model into the scene | - |
| Optimize Motions | Goes through all the bones in the animation and optimizes their animation channels (e.g., position, rotation, scale) by removing & nbsp; redundant keyframes | - |
| Batch Convert... | Batch file converting [Not Working] | - |
| Export | Export the model to formats | *.ogf *.omf *.obj *.dm C++ |
| Quit | Exiting the program | - |
| Button | Description |
|---|---|
| Custom... | Custom object preview |
| Clear | Clear thumbnail |
| Preference | Editors preference |
| Option | 1 | Description |
|---|---|---|
| Image | Image Editor | Open Image Editor |
| Synchronize Textures | The function updates textures in the project by checking changes in the file system and synchronizing them | |
| Check New Textures | Searches for new textures in the file system and imports them | |
| Sounds | Sound Editor | Open Sound Editor |
| Synchronize Sounds (Soft) | Searches for new sounds in the file system and imports them. Deletes only those sounds that do not exist in the file system and are not used | |
| Synchronize Sounds (Hard) | Searches for new sounds in the file system and imports them. Deletes all sounds missing from the file system without checking if they are used | |
| Light Anim Editor | - | Open Light Animation Editor |
| Minimap Editor | - | Open Minimap Editor |
| Options | 1 | Description | 1 | Description |
|---|---|---|---|---|
| Render | Quality | Render quality in percent | - | - |
| Fill Mode | Fill Mode | Point | Vertex point fill mode | |
| Wireframe | Wireframe fill mode | |||
| Solid | Solid fill mode | |||
| Shader Mode | Shader Mode | Flat | Flat Shading | |
| Gouraud | Gouraud Shading | |||
| Edged Faces | Enables drawing of edges (wireframe) of a 3D mesh | - | - | |
| RenderHW | Enables GPU rendering | - | - | |
| Filter Linear | Enables linear texture filtering | - | - | |
| Textures | Enables texture display (TODO Not Working) | - | - | |
| Draw Safe Rect | - | - | ||
| Draw Grid | Draw viewport grid | - | - | - |
| Coordinate Axes | None | None | - | - |
| Axis | ![]() | - | - | |
| Cube | ![]() | - | - | |
| Fog | - | - | - | |
| Mute Sounds | - | Mute Sounds | - | - |
| Real Time | - | Real Time | - | - |
| Stats | - | Displaying statistics | - | - |
| Preferences | - | Open Preference window | - | - |
| Button | Description |
|---|---|
| Log | Open Log window |
| Post Process | Open Postprocess Editor |
| Theme | Editor theme |
Top Bar
| Icon | Name | Description |
|---|---|---|
| Undo | Undo the last action | |
| Redo | Repeat the last action | |
| New | Clear/New Scene | |
| Open | Open file | |
| Save | Save file | |
| Open Gamedata | Open "gamedata" folder | |
| Simulate | Activates physics simulation | |
| Make Thumbnail | Make thumbnail |

