Sound Editor
About
A sound editor is needed to edit sound files in *.wav format and convert to *.ogg

Interface
| Key | Description | Value | 
|---|---|---|
| Quality | Quality | Range is 0.00 - 1.00 | 
| Min Dist | indicates the distance in meters from the sound source at which it can still be heard at 100% volume | Range is 0.01 - 1000.00 | 
| Max Dist | Distance in meters from the sound source at which you can no longer hear the sound | Range is 0.10 - 1000.00 | 
| Max AI Dist | Distance from the sound source (in meters) at which NPCs can no longer hear the sound | Range is 0.10 - 1000.00 | 
| Base Sound Volume | Default sound volume in the game at the sound source location | Range is 0.00 - 2.00 | 
| Game Type | Determines how the sound will be perceived by NPCs and mutants in the game | undefined anomaly_idle item_dropping item_hiding item_pickup item_taking item_using NPC_attacking NPC_dying NPC_eating NPC_injuring NPC_step NPC_talking object_breaking object_colliding object_exploding weapon_bullet_hit weapon_empty_click weapon_recharging weapon_shooting world_ambient | 
| Attenuation | Attenuation Graph | - | 
| Auto Att | Automatic attenuation based on minimum and maximum audible distance values | By Min By Max | 
| File Length | File Length | - | 
| Total Time | Total Time | - | 
| Control | Control | Play Stop | 
| Auto Play | Auto Play | on off | 
| MANAGE | Synchronizes changes | SyncCurrent |