OrenNayar <-> Blin | Oren-Nayar shading is a lighting model used in computer graphics to render matte (rough) surfaces with respect to their micro geometry. Blinn shading uses a combination of diffuse and specular light reflection to achieve a more realistic image of shiny objects |
Blin <-> Phong | Blinn shading uses a combination of diffuse and specular light reflection to achieve a more realistic image of shiny objects. Phong shading model can achieve good visual results, making objects appear more three-dimensional and realistic, but at the same time it cannot always accurately reproduce lighting effects on more complex or uneven surfaces |
Phong <-> Metal | Phong shading model can achieve good visual results, making objects appear more three-dimensional and realistic, but at the same time it cannot always accurately reproduce lighting effects on more complex or uneven surfaces. Metal shading is focuses on the realization of materials imitating metallic surfaces |
Metal <-> OrenNayar | Metal shading is focuses on the realization of materials imitating metallic surfaces. Oren-Nayar shading is a lighting model used in computer graphics to render matte (rough) surfaces with respect to their micro geometry |
PBR | |
Weight | “Weight” of shading model range is 0 - 1 |