Level Editor
About
Level Editor is used to create locations
Interface
- File
- Scene
- Compile
- Objects
- Images
- Sounds
- Options
- Windows
- Help
- Plugins
Button | Description | Note |
---|---|---|
Clear | Clear scene | |
Load | Load an object into a new scene | |
Save | Save object | |
Save as... | Save the object as | *.object |
Open Recent | Open recent | |
Import... | Imports the model into the scene | |
Optimize Motions | Goes through all the bones in the animation and optimizes their animation channels (e.g., position, rotation, scale) by removing redundant keyframes | |
Batch Convert... | ||
Export | Export the model to formats | *.ogf *.omf *.obj *.dm C++ |
Quit | Exiting the program |
Button | Description | Note |
---|---|---|
World Properties | ||
Export as archive | ||
Validate | Checks the level for errors | |
Summary info | Shows information about objects in the scene | |
Highlight Texture | Highlights the selected texture | |
Clear Debug Draw | ||
Export entire Scene as Obj | *.object *.lwo *.txt *.xr *.wav *.obj *.ltx *.cpp | |
Export selection as Obj | *.object *.lwo *.txt *.xr *.wav *.obj *.ltx *.cpp |
Description | Extra | Extra Description | Extra | Extra Description | |
---|---|---|---|---|---|
Make | Make All | Creates a *.prj precompilation file | - | - | |
Make Game | - | - | |||
Make Puddles | - | - | |||
Make Details | Creates a *.details file | - | - | ||
Make HOM | Creates a *.hom file | - | - | ||
Make SOM | Creates a *.som file | - | - | ||
Make AI-Map | Creates a *.ai file | - | - | ||
Compile | Geometry & Light | - | - | ||
Detail Object Light | - | - | |||
AI-Map | High | ||||
Low | |||||
Verify | |||||
Spawn | Only Current Level | ||||
All Levels | |||||
Import Error List | Import Error List | - | - | - | - |
Import xrAI Error List | - | - | - | - | |
Export Error List | Export Error List | - | - | - | - |
Clear Error List | Clear Error List | - | - | - | - |
Button | Description |
---|---|
Library Editor | |
Multi Rename | |
Multi Replace | |
Reload | Reload Objects |
Button | Description |
---|---|
Image Editor | Open Image Editor |
Reload Textures | Reload Textures |
Synchronize Textures | Updates and synchronizes textures and their previews |
Check New Textures | Check New Textures |
Edit minimap | |
SyncTHM |
Button | Description |
---|---|
Sound Editor | Open Sound Editor |
Synchronize Sounds (Soft) | |
Synchronize Sounds (Hard) | |
Refresh Environment Library | |
Refresh Environment Geometry |
Options | 1 | Description | 1 | Description |
---|---|---|---|---|
Render | Quality | - | - | |
Fill Mode | Fill Mode | Point | Vertex point fill mode | |
Wireframe | Wireframe fill mode | |||
Solid | Solid fill mode | |||
Shader Mode | Shader Mode | Flat | Flat Shading | |
Gouraud | Gouraud Shading | |||
Edged Faces | Enables drawing of edges (wireframe) of a 3D mesh | - | - | |
RenderHW | Enables GPU rendering | - | - | |
Filter Linear | Enables linear texture filtering | - | - | |
Textures | Enables texture display (TODO Not Working) | - | - | |
Draw Safe Rect | - | - | ||
Draw Grid | Draw viewport grid | - | - | - |
Coordinate Axes | None | None | - | - |
Axis | ![]() | - | - | |
Cube | ![]() | - | - | |
Fog | - | - | - | |
Mute Sounds | - | Mute Sounds | - | - |
Real Time | - | Real Time | - | - |
Stats | - | Displaying statistics | - | - |
Preferences | - | Open Preference window | - | - |
Button | Description |
---|---|
Light Anim Editor | Open Light Animation Editor |
Macro Editor | Open Macro Editor |
Snap List | Open Snap List window |
Objects Tools | Open Objects Tools window |
Properties | Open Editors Properties window |
Log | Open Log windows |
Theme | Open Editor Theme settings |
Button | Description |
---|---|
Wiki | |
About... | Open About SDK Window |
Button | Description |
---|---|
Reinit | Reinitialize all plugins |
Puddles Import | Extract compiled puddles to editor format |
Restore Normal | Restore normal map from bump |
Trees Paddins Generator (Directory to dds) | This script processes DDS textures, generates padding, and saves the result in DXT3 format |
Trees Paddins Generator (Texture to dds) | This script processes DDS textures, generates padding, and saves the result in DXT3 format |
Trees Paddins Generator (TGA) | This script precesses DDS textures, generates padding, and saves the result in TGA format |
Top Bar
Icon | Name | Description |
---|---|---|
Undo | Undo the last action | |
Redo | Repeat the last action | |
New Scene | Clear/New Scene | |
Open Level | Open Level | |
Save Level | Save Level | |
Build CFORM | Build CFORM | |
Build AI-Map | Build AI-Map | |
Build Game Graph | Build Game Graph | |
Start Play in Editor | Start Play in Editor | |
Play in Editor Settings | ||
Reload Configs | ||
Build and Make | ||
Play Level | ||
Play Level in Game | ||
Open 'gamedata' folder | ||
Hint | ||
Volume | ||
Phys Simulation | Activates the physics simulation of the selected object(s) | |
Use Pos | Use the position of the selected object when physics simulation is active. The position of the object will be applied when simulating physics | |
Preference | Preference |