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Item Properties


About

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GroupDescriptionExtraDescriptionExtraDescription
GlobalBone CountBone count----
FileLoadLoad file--
SaveSave file--
EditBind PoseResets the transformations of all bones--
Reset IK

Resets additional bone parameters to default values (IK parameters, bone game material, bone shape, mass and center of mass)

--
Clamp Limits--
Generate Shape

Generates collisional shapes for skeletal bones based on mesh vertices

AllGenerate collision shapes for all bones--
SelectedGenerate collision shapes for selected bones--
BoneCreateCreate new bone--
DeleteDelete selected bone--
Orient--
BoneNameBone name----
NameEditableEditable bone name----
Game MaterialGame material----
MassBone mass----
Center Of MassBone center of mass----
Bind PositionBone bind position----
Bind RotationBone bind rotation----
ShapeFlagsNo PickableExcludes a bone from collision handling
No PhysicsExcludes physics processing for bone
Remove After BreakAllows removal of bone after an object has been destroyed
No Fog ColliderBone won't interact with a voluminous smoke
TypeBox
Sphere
Cylinder
JointCurrent RotationBone current rotation--
BreakableAllows bone to be breakable--
Break ForceThreshold breaking force--
Break TorqueThreshold fracture torque--
TypeJoint typeRigidRigid Joint
ClothCloth Joint
JointUniversal Joint
Wheel [Steer-X/Roll-Z]Wheel Joint
Slider

Slider Joint

FrictionFriction--
Spring FactorSpring Factor--
Damping FactorDamping Factor--
LimitsAxis X
Axis Y
Axis Z
SteerLimits Min
Limits Max
Slide (Axis Z)--
Rotate (Axis Z)--