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Item Properties


About

Window with shader properties.

DescriptionExtraExtra Description
TypeShader typebasic (simple)

A basic shader, with a wide range of features. Supports transformation, different types of blending, adjusting the effect of lighting on it and Z-buffering. Used for most effects, such as glow

EDITOR: selectionDesigned to display object selection in the SDK
EDITOR: wireWireframe shader in SDK
INTERNAL: blurBlur effect

INTERNAL: gray-scale effect

Discoloration effect

INTERNAL: shadow projecting

General shadow projection

LEVEL: detail objects

Designed for Detail Objects. Supports alpha channel dissolution

LEVEL: diffuse*base.aref

A shader designed to apply vertex lighting to geometry to which alpha channel textures are assigned

LEVEL: diffuse*base

A shader designed to apply vertex lighting to the geometry that will use it

LEVEL: implicit**detail

Allows to apply several types of detail map to the main texture, supports mask technology

LEVEL: lmap*base.aref

A shader designed to apply lightmap lighting to geometry to which alpha channel textures are assigned

LEVEL: lmap*base (default)

Default Lightmap shader type. This shader type is used in most of the geometry in the game. It can use tessellation

LEVEL: lmap*(env^base)

Lightmap type of shader with a feature set such as Environment map and Alpha-Blend

LEVEL: (lmap+env*const)*base

A type of shader with a wide range of functions. Through it you can transform ID0 textures, assign Environment map to them and customize them, with changing RGBA constants

LEVEL: trees/bushesA type of shader for flora and LOD. Supports alpha channel
MODEL: Default

Default shader for Dynamic Object. Supports alpha channel and tessellation

MODEL: env^baseSimilar to LEVEL: lmap*(env^base), only for Dynamic Objects
particles

Practically identical to basic (simple), except that it does not support a certain set of functions that are needed only for Static Object

OwnerOwner name--
GeneralPriorityPriority for strict sorting
Strict sorting

Enables a mode that renders objects in a strictly defined order, usually to correctly render transparent or translucent surfaces