Basic Simple
About
A basic shader, with a wide range of features. Supports transformation, different types of blending, adjusting the effect of lighting on it and Z-buffering. Used for most effects, such as glow
Base Texture
| Description | Options | Description | Options | Description | Options | Description | |
|---|---|---|---|---|---|---|---|
| Name | Custom | ||||||
| $null | |||||||
| $base0 | |||||||
| $base1 | |||||||
| $base2 | |||||||
| $base3 | |||||||
| $base4 | |||||||
| $base5 | |||||||
| $base6 | |||||||
| $base7 | |||||||
| Transform | Custom | Programmable | |||||
| TCM | Scale enabled | ||||||
| Scale U | |||||||
| Scale V | |||||||
| Rotate enabled | |||||||
| Rotate | |||||||
| Scroll enabled | |||||||
| Scroll U | |||||||
| Scroll V | |||||||
| Spherical Reflection | |||||||
| Cube Reflection | |||||||
| $null | |||||||
| $base0 | |||||||
| $base1 | |||||||
| $base2 | |||||||
| $base3 | |||||||
| $base4 | |||||||
| $base5 | |||||||
| $base6 | |||||||
| $base7 | |||||||
| Blending | SET | Simple color change (no blending) | |||||
| BLEND | Standard Alpha Blending (SRCALPHA, INVSRCALPHA) | ||||||
| ADD | Additive Overlay (ONE, ONE) | ||||||
| MUL | Color multiplication (DESTCOLOR, ZERO) | ||||||
| MUL_2X | Multiplication with brightness doubling (DESTCOLOR, SRCCOLOR) | ||||||
| ALPHA-ADD | Additive overlay with alpha channel (SRCALPHA, ONE) | ||||||
| MUL_2X (B^D) | Multiplication 2X + Alpha Test (used for decals) | ||||||
| SET (2r) | Two-pass SET | ||||||
| BLEND (2r) | Two-pass BLEND | ||||||
| BLEND (4r) | Four-pass BLEND | ||||||
| Texture clamp | Parameter that controls the method of texture overlay outside the standard texture coordinates [0, 1] | - | |||||
| Alpha ref | Parameter that defines the transparency threshold value when using Alpha Test in rendering | - | |||||
| Z-test | Enables the process of comparing the depth (Z-coordinate) of the current pixel with the corresponding value in the Z-buffer (depth buffer) | - | |||||
| Z-write | Enables whether to allow or disallow the Z-buffer to be updated after passing the Z-test | - | |||||
| Lighting | - | ||||||
| Fog | - |