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LEVEl: lmap*base (default)


About

Default Lightmap shader type. This shader type is used in most of the geometry in the game. It can use tessellation

Base Texture

DescriptionOptionsDescriptionOptionsDescriptionOptionsDescription
NameCustom
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7
TransformCustomProgrammable
TCMScale enabled
Scale U
Scale V
Rotate enabled
Rotate
Scroll enabled
Scroll U
Scroll V
Spherical Reflection
Cube Reflection
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7
TessellationNO_TESS
TESS_PN
TESS_HM
TESS_PN+HM