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LEVEL: (lmap+env*const)*base


About

A type of shader with a wide range of functions. Through it you can transform ID0 textures, assign Environment map to them and customize them, with changing RGBA constants

Base Texture

DescriptionOptionsDescriptionOptionsDescriptionOptionsDescription
NameCustom
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7
TransformCustomProgrammable
TCMScale enabled
Scale U
Scale V
Rotate enabled
Rotate
Scroll enabled
Scroll U
Scroll V
Spherical Reflection
Cube Reflection
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7